![]() (The other option to disagree also results in a shock, holy crap.) You have literally erased all of Undertale. If you agree to the bloodthirsty Chara's demands to erase the world you two have killed everyone in first, you are rewarded with a blank screen for ten entire minutes. So let's say you play No Mercy first before you play any Pacifist or Neutral runs. Chara's possession of Frisk at the end of a Soulless Pacifist Run ![]() His entire philosophy changes when the positions of power are switched, and you can pinpoint the exact moment he realizes he cared for you a lot more than you cared for him, and that you're going to wind up killing him, too. He does absurd things to win over your trust, to show to you how useful he can be. The villain who told you "It's kill or be killed" at the beginning of almost every new game you started? The one who manipulates and watches you from the shadows, laughing at all your efforts and taking pleasure in killing you over and over again during a Neutral Run Omega Flowey fight? Suddenly, he's realizing the position you two are in. On the complete flip side of the above point, when Flowey finally breaks underneath your acts and personality during a No Mercy Run, it's honestly gruesomely shocking how much his character changes. Flowey's growing fear for you at the end of a No Mercy Run We all wish for a better end for Asriel by the end. If you encounter him right before you leave, he asks you to please forget about him and let him be, and to remember him as Asriel, not as Flowey. He uses his last living moments as himself to undo as much of the evil he'd done as Flowey as he could. It's honestly moving and perhaps one of the most relatable moments of the game.Īnd later, when he redeems himself and breaks the barrier between the monster and human world? He knows it won't be long before he turns back into Flowey. ![]() Everything he did was to become noticed by you because he loved you before you were lost from his life. He sheds actual tears when he tries to kill you repeatedly so you will keep on restarting to begin a battle with him anew ("Just stop and let me win already!"). When you continuously spare him, he grows even more desperate and begins to wail in a meta-game manner that only Undertale could accomplish gracefully, he knows you'll leave if you beat him and you won't "play with him" anymore. ![]() He cries out about how lonely and painful his life has been ever since your character (rather, the character your character represents ) has been gone. He admits he only took on the evil role because it was the only way you would pay attention to him. Asriel's speeches at the end are only heart-rending. ![]() But when you finally traipse through all of the story and learn everything about your character, the Dreemurr family, and the past of the monsters in the underground and their interactions with the humans. Asriel at the end of a Pacifist RunĪsriel Dreemurr, also known as Flowey, the son of Asgore and Toriel who kind of half-died, is someone Toby Fox sets up as the villain throughout the entire game. Of all the ways I enjoyed being a bloodthirsty psychopathic killer in my No Mercy runs, these moments with Sans killed me inside. ![]()
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